![]() As with consumables and magic, each unit can equip up to four skills, so you’ll have to put thought into the specific combination of skills you want to take into battle. Skill Rules Have Been Revamped, Making Strategizing More Fun!Īs units gain levels, they acquire special abilities or “skills” they can use, giving each class its own distinct play style in battle. Deciding what combination of gear and abilities to bring into battle is more satisfying and fun than ever! ![]() For example, a knight cannot equip a bow, a cleric cannot equip attack spells, and so on.Įach unit has seven equipment slots for weapons and armor, four slots for consumables, and four slots for magic. However, there are still certain class restrictions for equipment and magic. In Tactics Ogre: Reborn, you can equip and use anything as soon as you find it. For example, some types of equipment had level restrictions, while others required separate specialty skills to equip. In Tactics Ogre: Let Us Cling Together, there were requirements for using equipment such as weapons and armor, consumables such as HP recovery items, and magic. ![]() New Equipment Requirements Improve Usability ![]() We’ll also introduce some of the classes, as well as a selection of characters who play an important part in the story. In this update, we explore changes to the battle system, focusing on changes to units, combat, and shops. Tactics Ogre: Reborn takes the best aspects of the original Tactics Ogre and Tactics Ogre: Let Us Cling Together and incorporates new elements, redesigning the battle system to create a modern game with a more enjoyable gameplay experience. ![]()
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